Passages of time are useful in films in order to show that the action has progressed in time. They are useful as they can move progress to any unit of time, such as hours, days, weeks, months or years, and still keep the narrative continuous and the keep the audience intrigued.
There are several ways a passage of time can occur:
Showing the date or time on the screen:
A good example is Love Actually's passage of time:
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The passage of time in Love Actually is something we have taken inspiration from in the beginning of our film where Sarah grows up. We thought it would be more appropriate to have Sarah being given the penny as a child and then having her as a teenager for the remainder of the film. This meant that we needed an appropriate passage of time, and one with the number of years past, is the most appropriate for our film as it is subtle and stylish.
Using transitions such as a fade, wipe, dissolve, cross-dissolve, etc:
This cross dissolve, in "One Day" is extremely effective as it quickly displays that a passage of time has occurred to alert the audience that the film has changed time periods. This would be effective in our film when Sarah takes Kandi out for a walk as we want to progress from the house to the park without the showing the action of her walking there. This was allow us to pick up the pace of the narrative, and portray what we want to show the audience in a much quicker time lapse, which is important as we only have 5 minutes.
Passages of time can occur in both linear and non-linear narratives as they are used to show the transition between two time periods. This can be achieved in either a chronological narrative, in which a passage of time could be simply used to speed up the events and link them all together, or can be achieved in a non-chronological narrative, in which a passage of time could be used to depict that the narrative has gone back or forward to another time period.
They are useful as they allow editors to put together two different scenes from different time periods without needing any information about what went on in between. It conserves time, especially when there is more than an hour gone by in the passage of time. This would be essential in our short film, as it would allow us to cut out irrelevant shots and still convey the message we want to, but in a shorter space of time.
What is a flashback?
A flashback is a scene inserted into the narrative to take the audience back to another point in time, which disrupts the chronological order of the narrative.
Flashbacks are often used to offer information to the audience that they wouldn't have been aware of. They are usually used to offer visualisation of events that a character is thinking about rather than the character describing the events. More than often, they are used to show information crucial to the narrative that would make the plot confusing without been shown.
Flashbacks can either be:
Subjective- where they show thoughts or memories of characters
Objective- where the show past events in relation to the present day.
The effect of flashbacks are usually established through a variety of ways.
- Showing the date/time of the scene through narration or subtitles.
- Using a transition such as cross-fade or dissolve to show the transition from present to past.
- The action may be shot blurred, or in monochrome so the audience is aware that the scene is a flashback.
- Borders are also used to show the difference between a flashback and actual time events.
- Sound may also be edited, uses of echoes and sound effects on voices are also used to alert the audience to the change in time.
Flashbacks are often used in non-linear narratives. Non-linear films involve the narrative be shown out of chronological order. The flashbacks usually lead to the audience feeling slightly disorientated and confused, as the plot usually jumps back and forth between the past and present day. An effective use of flashbacks can be seen in several films, such as:
We Need To Talk About Kevin (2011) - 15
The film, We Need To Talk About Kevin was shot in medias res, as a non-linear narrative. The film is extremely disorientated and follows a non-chronological order throughout. Throughout the film it's quite difficult to piece together the different pieces of information you are provided with, as the narrative constantly moves from the past to the present day. The main character Eva's (Kevin's mum's) perspective and interpretation of events are shown throughout the film, with her memories been shown as flashbacks.
The flashbacks are effectively portrayed throughout the film, and transition subtly. The flashbacks allow the audience to gain a deep understanding of the plot and piece together its narrative.
This is an example of the kind of flashbacks used in We Need To Talk About Kevin.
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Overall, the flashback shown in We Need To Talk About Kevin, is an extremely effective and moving effect. It informs the audience that this is Eva looking back on her life, and clearly divides the past and the present day, through unbalanced filming and slow motion. We have taken a lot of inspiration from this adaptation and interpretation in order to make ours fit our film. We want to clearly show the divide between the two periods of time and make the audience aware of what it's purpose is. We hope to create the impression that we are looking in on Sarah's memories and convey the importance of the lucky penny to the audience, and how it has affected events.
Another example of the use of a flashback in films is:
The Mummy Returns (2001) - 12
The film, The Mummy Returns is another film shot in a non-linear narrative. There is frequent flashbacks experienced by certain characters in the film, that allows the audience to develop background knowledge to the plot and understand the narrative. The film focuses on Rick and Eve trying to save their son, as well as the world, but in order to do so they must understand of the bracelet and its purpose. The flashbacks are extremely effective in explaining the past lives of certain characters and how this affects the present events.
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This close up high-angled shot of Eve creates the idea of who is the more dominant character in this shot. By showing the power equation through shots such as this it keeps the audience informed as to who is the superior character, without needing any form of speech, just action. The non-diegetic music picks up speed and has a deeper tone in this frame, suggesting a realisation from the main character, about something she was not aware of. The idea of changing tone of music to reflect the mood/knowledge of the character is extremely effective. This would be useful in our film, as we want to convey that Sarah is realising the events and that tension is building up in response to her findings. Sarah is piecing together all of the events that have occurred in order to understand the purpose of the penny. Music similar to this would be effective in our film as it would show the tension rising and emphasise the importance of Sarah realising what has happened.
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There is again a use of a high-angled close up of Eve, demonstrating that the shot is back in the flashback. Once again we have the gold colours to allow the audience to familiarise themselves with the flashback again and to make them aware that they have transitioned back. This is an extremely effective method in keeping the audience intrigued and breaking up the flashback.
Overall, we want our flashback to be clear, effective and interesting. We want to entice the audience into wanting to find our why these factors contribute to our film and it's importance. We believe that having well established flashbacks will allow us to achieve this, by clearing differentiating between past and present, using transitions if necessary to divide the flashback and display information clearly and concisely.